Taking it slow.
Living and working in Harlem, NYC with partner and cat. Product design for The New Yorker at Condé Nast.
Guggenheim.org hosts a range of amazing audio content: all of the museum’s exhibition guides, artwork descriptions, event recordings, and archival materials. Until 2018, the website’s audio player was functional but limited by the existing site’s layout. I designed a responsive audio interface and added a new layer of interaction to the playback experience to accomplish two things: 1) Make audio playback and controls visible and accessible across the site, and 2) Give focused context for what’s playing currently. I developed an approach that utilizes the full proportions of the browser screen, and that presents artwork and images, playback controls, and contextual information, easily toggled between an open or minimized state. The fractional and interactive layout could also serve as a foundation for future global layout evolutions.
Art in the news: in 2017 the Guggenheim was one of the very first museums to publish to Apple’s growing news platform; an opportunity to extend the reach of the museum’s digital publishing efforts and social engagement. I worked with members of the Apple News team to finesse the Guggenheim channel’s interface typography, color, spacing, and overall implementation. I focused on retaining legibility and brand consistency with nuanced adjustments in size and line-height, while ensuring that accompanying images, many of which are artwork, remain the most vibrant content to parse on-screen. In addition to preparing the channel interface, I also refreshed the typography and layout of the museum’s blog and news articles as they would appear inside Apple News.
In early 2017, I worked with The Intercept team to rebuild their comments section with Talk, an open-source newsroom comments platform that makes conversations more relevant to readers and journalists, and makes comments sections more resilient to abuse and harassment. New features like sorting, "adding respect" and journalist identification required a design that incorporates Talk’s core features while ensuring an appropriate extension and application of the visual identity of the Intercept website.
Listen took a modern approach to texting and calling, what they called a "smarter phone number." I developed a flexible, bottom-anchored navigation for the messaging and voice app when the service initially launched at Expa Labs.
Keezy made digital music instruments—a sampler and a drumkit—mainly for iPhone and iPad. I designed web and iOS interfaces for existing instruments, and designed experimental software for Keezy.co, a space for sharing and playback of original music; a place to collect feedback and utilize real conversation to make a more meaningful, purposeful social network.
A game that challenges color cognition, in development with iOS extraordinaire Cameron Hunt. Find a color and don’t forget it. Tap tap tap. This game makes a long train ride shorter and appears to lower anxiety.
Storyboard, an editorial project within Tumblr, assembled a team of editors, writers, and crew to report on Tumblr’s community. I designed the visual identity and website that would frame various types of Tumblr content with an editorial focus, supporting Tumblr’s move to highlight their product as more than just a blogging platform.
The little email that could. I worked with Jacob Bijani to introduce a flexible and lightweight email design that would satisfy all of Tumblr’s email notifications, account updates, and announcements.
The Innovation Lab is Harvard University’s home for technology and business innovation made by student-and-mentor-formed startup companies on campus. I collaborated with Runyon to create visual and design direction for the website redesign that launched in 2015.
Hi Five was a simple photo status sharing app and private social network made and released by GroupMe/Skype in 2014. We chose early on to exclude popularity from the overall experience, and introduced "high fives" as a way to communicate directly with people in the network; in essence: a high five would be a short and sweet acknowledgement of a status, and there would be no public "like" counts. Many many photos and memories were shared during the time Hi Five was released to the public, and not a single ego was inflated.
GroupMe, at the time a de facto group messaging app, had made substantial design updates to their iPhone app, and needed to translate those updates and goals into a redesigned interface for their accompanying Android audience. Designed in collaboration with Adam Kopec.